Contents
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Preface
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General principle
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Variations of the theme: polyforms
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Boxes filled with solid pentominoes
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References
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Contents
The purpose of this Web page is to provide information
about filling rectangles, other polygons, boxes, etc., with dominoes,
trominoes, tetrominoes, pentominoes, solid pentominoes, hexiamonds, and
whatever else people have invented as variations of a theme.
Several instances of these problems have been commercially available,
sold as so-called `computer puzzles'.
Such information can also be collected while
leafing through a couple of compilations of Martin Gardner's
Scientific American articles, and looking up references to publications by
Golomb, Klarner, or Bouwkamp;
one will find nice problems and solutions galore.
I do not intend to double everything, but wish to point to a world
of interesting problems having a common denominator.
A
domino is formed from two squares. Putting three squares together
(the squares connect only by complete sides) can be done in two
different ways. Five squares can be put together in twelve different ways
(apart from rotation and reflection): a piece is called
pentomino
and the common problem is then to fill an area of size 60 unit squares
with all twelve pieces.

One can, for example, fill the 3*20 (2 solutions), 4*15 (368 solutions),
5*12 (1010 solutions) and 6*10 rectangles (2339 solutions),
or an 8*8 square (the chess board) with a 2*2 central square excepted
(65 solutions).
Pieces can be `solidized' by giving them the thickness of the length unit
(i.e., the side of a basic square);
the problem then is to fill a box. Alternative problems are to fill
an area with identical
n-ominoes only,
e.g., fill a 5*5*5 cube with 25 (solid) Y-pentominoes (or N or L)
(ref. Bouwkamp and Klarner, 1970).
Note that I use the following names for the pieces:
ITUVWX ZFLNPY
which I adopted from
Van Wijngaarden (also in
agreement with Golomb (1994)).
Truly 3-D pentominoes (called pentacubes) are obtained by putting five cubes
together, with full contact of the faces.
The number of ways to do this is not a nice
number such that a box can be filled with all different ones, irrespective
of whether pairs of mirror images are counted as one or two pieces.
To my collection belongs a 2*2*8 box containing (the) eight 3-D tetracubes.
The Soma cube, designer
Piet Hein (1905-1996),
does not use all tetracubes but only the non-convex ones, together with
the only non-convex tricube (see Jay Jenicek's
Soma Cube Page (apologies, the link I had is now out of date)
).
For further reading see ref. Gardner (1986).
Other pentomino problems I mention are:
- Fill a pentomino of triple size (and preferably
not using the replicated pentomino) (Gardner (1964)).
- What Bouwkamp (1995) calls Hansson's problem: tile the
surface of two cubes of edge-size sqrt(5) simultaneously
with the twelve pentominoes. Gardner (1964) gives an example of the
tiling of one edge-size sqrt(10) cube.
- An (aesthetic) constraint is `crossroad-free': for 2-D problems,
omit solutions for which at some grid point four pentominoes meet.
- In the two solutions for the 3*20 rectangle all pieces
cover a part of the border. For the 6*10 rectangle I have observed a
solution with as many as four pieces completely interior, and also
one in which still all pieces cover a part of the border. The other
rectangles have indeed solutions with interior pieces (see also the
account below about the 3*4*5 box).
- Consider areas containing a single hole and require that all pieces
connect (with at least a complete side of a unit square) to the hole.
What is the minimal (outer) perimeter, and what is the smallest
circumscribed rectangle? See also Gardner (1986) about the pentomino
fence problem.
- The twenty problem: three disjoint copies of an area-20
shape, to be tiled with the twelve pentominoes (solved: check Patton,
J. of Recr. Math, 1970).
By the way, this is how Frank Ruskey rendered solutions
(see his page
Info on Pentomino Puzzles
):
-
Two equilateral triangles form a diamond. Six equilateral triangles can
form twelve different pieces: hexiamonds.
According to BCG (this stands for Berlekamp, Conway & Guy) the names
like triamond, hexiamond and polyiamond were coined by
T.H. O'Beirne (see New Scientist, 1961).
I bought the 12-hexiamond `computer puzzle' (`in the late sixties' (I
quote Gardner)) in a box called `wavy
rectangle', but large diamonds and hexagons can be filled as well.
Below I render four solutions made with a Matlab program
(I found 290 solutions, and 156 for the 6*6 diamond):
Here the `rectangle' has four acute angles, but the `sister' puzzle
with four obtuse angles is also solvable and solutions fit in the same
rectangular box.
-
Three equilateral triangles form a triamond (in one way only). Two triamonds
can be used to form a hexiamond in nine different ways. So only three
hexiamonds stay out of this collection. The nine pieces, which I would name
'bi-triamonds', have the area of a regular hexagon of side 3.
Chris Zaal has made a table containing the puzzle of putting the
nine bi-triamonds together in such a hexagon; the table has been shown on
successive CWI Open House days.
I have found
nine solutions
- When the reflections of the seven hexiamonds that do not have
reflection symmetry are counted as different pieces, there are nineteen
pieces all and a symmetric hexagon-like area (with wavy edges) can be filled.
Marc Paulhus made a complete
Hexiamond HomePage about this puzzle, its history, and all solutions
(the ucalgary hyperlink is not valid anymore).
- BCG ask for which values of n the
n times enlarged (n-larged?) A-hexiamond (the piece
touching the middle of the left boundary in the above solutions) can be
packed with n*n copies of the A-hexiamond.
- Another basic component is the hexagon. Four hexagons, put together
in all possible ways, form 7 pieces (called tetrahex).
On its 40th anniversary my employer (CWI) produced this puzzle with
the 7 pieces in a sort of 4*7 rectangle (see ref. Te Riele and Winter).
- I recall having seen a variant where the basic
form is a circle extended with one or more 'ears'; an ear means: the
shape of space between three tangent circles; around the circle there is
room for at most six ears, placed at the regular positions of k*pi/3
(= multiples of 60 degrees); together with the bare circle there are 13
different pieces, which may then fill a sort of hexagonal area.
- Related to the latter is the DISCON puzzle (author Jost Hänny).
Discs (flat circular cylinders of equal height) have one to six round
vertical holes on a fixed distance of the axis, again at the regular positions
of k*pi/3, so there are 12 discs (there is no use for the full disc).
Moreover, there are 13 small cylinders that fit in the holes, with height
three times the height of a disc. The discs must be placed on top of each
other, with the small cylinders filling all holes completely.
- filigree: units are now unit segments only, they connect
at end points forming angles of 2*pi/3 (120 degrees), staying in the plane.
Sets of pieces can be used to cover a part of a beehive pattern.
Another way of looking at this design is, to make pieces with the
(60, 120 degrees) diamond as the basic component.
- Rubik's Tangle (see also Conway's 1968 Christmas card (BCG))
is another variation.
- Take four cubes to form a 2*2*1 block. Two blocks can be joined to
one piece (the only allowed connection is by full contact of complete
unit-square faces) in ten ways, including two pairs of stereo images.
They serve to fill a 4*4*5 box. One might omit one piece of each of the
pairs of stereo images, but the attempt to fill a 4*4*4 cube with the
eight remaining pieces will fail.
- The Binary Square: Van Delft & Botermans (1978) write that
it was designed by Bouwkamp. Unit squares have one of two colours: 0 and 1, or
black and white, for example. A piece is a square formed by four units in
all possible ways, rotation is not allowed. There are 16 possibilities,
mappings of the binary representations of 0 - 15: 0000, 0001, 0010, ..., 1111.
The puzzle consists of filling a larger square, size 4*4 pieces, such that
the colours of the contacting sides in adjacent pieces agree (rotation of
the pieces is still not allowed).
-
MacMahon's coloured cubes and square tiles
Rouse Ball and Coxeter (see refs.) refer to an article by
(major) P.A. MacMahon for the definition of a coloured cubes problem;
the cubes are also described on the web, see my bookmarks.
The 2-D variant was communicated by Odette De Meulemeester.
- Coloured cubes
Paint the faces of a cube each with a different colour from a set
of six colours. This can be done in essentially 30 different ways
(bar rotation).
One puzzle with the set of 30 different cubes is:
take a cube, find eight cubes from the remaining 29 cubes and
construct a 2*2*2 copy of the example cube: the colouring of the
doubled cube agrees with the example, and on the inside the small
cubes may only touch each other with faces of the same colour
(here 'touching' means: touching with complete faces)
- Square tiles
By its diagonals a square can be divided into 4 triangles. Using
three colours (red, yellow, blue) for painting the triangles, there
are 24 different ways to paint the squares (bar rotation).
In the same way as for the Rubik's tangle and Binary Square
puzzles, the task is to tile a given shape of area 24, for example
a 6 * 4 rectangle. Touching sides must have the same colour. An
extra constraint can be that one of the colours may not touch the
outside border
This account can never be exhaustive. I welcome comments
on what further information to provide here. I conclude by treating
one subject in more detail.
In the early days of automatic computing pentomino problems have been quite
popular with computer users, employing their computers (well ..., the computers
of their employers) to do an exhaustive search for all solutions of a
particular problem.
Gardner mentions
Dana Scott (1958) for solving the chess board problem,
the name
Haselgrove (C.B. and J.) is connected to the 6*10
rectangle solution.
In the sixties,
Bouwkamp solved the solid pentominoes
problem for all possible boxes. Obviously, height-one boxes is not different
from the 2-D problems, for 3-D the possibilities are the 2*3*10, 2*5*6,
and 3*4*5 boxes.
As solutions exist for the 2-D problems 5*12 and 6*10 which
consist of two 5*6 rectangles (see the solution rendered above),
these trivially solve the 2*5*6 box problem as well, but more solutions
(essentially 3-D) exist.
For the 3*4*5 box all (3940) solutions are essentially 3-D (see Bouwkamp, 1967).
One solution in common notation is:
i i i i i x f n l l y y y y t
x v v v t x f n l t x f y z t
u f n v p x f n l p u z z z t
u w n v p u w w l p u z w w p
As an example of additional constraints on solutions I mention
that Bouwkamp also looked for solutions of the 3*4*5 box with one
piece completely inside. This is only possible with the P and U pieces,
as these fit in a 1*2*3 box. For both pentominoes such solutions exist
indeed.
A solution I found very peculiar myself, for the reason that it
beat my test for excluding identical solutions (bar rotation or
reflection), is the following: only four pieces cover the four
pairs of vertex cubes.
v v v u u v l y u f v l x u u
i i i i i t l y y f w x x x f
n n z z f t l y z f w w x z z
t n n n p t l y p p t w w p p
- BCG: Berlekamp, Conway, Guy: Winning ways for your mathematical plays.
Vol. 2, Chapter 24.
- C.J. Bouwkamp: Catalogue of solutions of the rectangular
3*4*5 solid pentomino problem. 1967, 310 p.,
Technische Hogeschool Eindhoven.
- C.J. Bouwkamp: An old pentomino problem revisited. Pp. 87-96, in:
E.H.L. Aarts, H.M.M. ten Eikelder, C. Hemerik, M. Rem: Simplex
Sigillum Veri. Een Liber Amicorum voor prof.dr. F.E.J. Kruseman Aretz,
TU Eindhoven, 1995.
- C.J. Bouwkamp, D.A. Klarner: Packing a box with y-pentacubes.
Journal of recreational mathematics, v.3.1 (1970) pp. 10-26.
- P. van Delft, J. Botermans: Spelen met puzzels. De Bezige Bij, 1978.
Several translations exist (I know of
English
(Creative puzzles of the world) and German versions).
- Martin Gardner: Mathematical puzzles and diversions. My copy is
a Pelican Book, Penguin, 1964.
- Martin Gardner: Martin's Gardner's sixth book of mathematical games
from Scientific American. Freeman, San Francisco, 1971. Ch. 18 on
polyiamonds and Ch. 24 on tiling with polyominoes.
- Martin Gardner: Knotted doughnuts and other mathematical entertainments.
Freeman, 1986. Ch. 3 on polycubes, Ch. 6 mentions the
pentomino fence problem.
- S.W. Golomb: Polyominoes. C. Scribner's, 1965.
Revised and expanded 2nd edition, Princeton University Press, 1994.
- H.J.J. te Riele, D.T. Winter: The tetrahexes puzzle. CWI Newsletter,
March 1986.
- W.W. Rouse Ball, H.S.M. Coxeter: Mathematical recreations and essays.
Dover, 1987 (13th ed.)
My (irregularly changing) page of
Polyform Bookmarks
To
Jan Kok
's HoPa.