Description of the proposed research (767 words, max. 800 words on max. 2 pages.) Title: Effectively Conveying Information through Meaningful Presentations ---- The Web has initiated a wave of research activities, many of which are centered around finding relevant information on the internet. Finding relevant information alone, however, is insufficient to satisfy our needs. The retrieved information should be organised and visualized in a manner suitable for effective human consumption. This problem is illustrated by current generation search engines, which deploy advanced techniques for finding relevant Web pages, but do little more than presenting the results as a ranked list of links. Contrast this with traditional media, such as newspapers and scientific articles, where collecting the raw material is only the initial stage of the complete information dissemination process. The majority of the work goes into structuring the information, making explicit relationships to background information, highlighting important information and presenting the results in an effective way. While computers have become de facto information processing machines, they currently provide little intelligent support for such tasks. The challenge for computer science research is to transform the computer from a passive rendering device to an active participant in the process of conveying information effectively to the end-user. The process of creating effective presentations has traditionally been carried out by highly skilled people. They are trained to balance many different, potentailly contradictory, interests (e.g. the use of company colours vs. legibility). Computers are not yet able to generate presentations because most of the relevant theories that analyse the way humans perform such tasks cannot be directly translated into the formal and rigid computational models used to steer computers. The goal of this research is, to the extent that it improves automated presentation generation, to capture knowledge from appropriate design professions, to distill it and to incorporate it into a computational environment. In addition, the overall research goal requires the re-examination of the traditional document engineering paradigm: that content, document structure and graphic design can be determined independently of one another. The field of document engineering was originally developed for predominantly text-based information. Retaining the independence of the three key aspects of a presentation does not allow the required highly flexible construction of presentations composed of relevant pieces of (multimedia) content. By discarding this simplifying assumption we need to provide a replacement which allows the expression and resolution of these interdependencies. Our approach thus leads to two different but related scientific challenges: - to realise a paradigm shift where document engineering is enhanced to the extent that it is able to steer the presentation creation process; - to provide a sound scientific basis to elicit knowledge from existing communication theory. To achieve general and sound results, we hypothesize that 1) effective presentation is only possible to the extent that one can formally describe and re-use the context of information delivery 2) the formalism should accommodate ambiguous, incomplete and contradictory viewpoints 3) explicit modelling is required to provide a sound basis, 4) progress in this area requires a tightly coupled theory-experiment cycle. An initial requirement for communicating information is that the relationships among the underlying domain knowledge are known. Expressing this domain knowledge for computer manipulation is being tackled by many other research groups and this proposal builds on their results. A domain model by itself is, however, insufficient. Part of the research is to identify the other types of knowledge we need to capture. A system for conveying information effectively requires knowledge about how users understand information in presentations. Our sub goals are thus to capture knowledge on different types of human communication that can be applied to effective communication of information. Explicit models of discourse and graphic design can be used to create better presentations in general. These also need to be guided by user-specific requirements and preferences. Examples of three types of knowledge that need to be made explicit are the following: Discourse - theories of communication (for example Grice's maxims) state that information should be relevant, correct, sufficient and not excessive. Graphic design - Information visualisation is a key element to convey information. Ranging from simple charts to intricate 3-D VR environments. User model - Often this is a reflection of the knowledge of the subject-matter domain but needs to be extended to capture preferences in terms of discourse and graphic design. The information revolution we are currently part of will not be complete before we have grasped the science to make full use of the computer's potential as a comprehensive and intelligent interface to massive amounts of information. -----