Trends in Multimedia
Open Lecture organized on 27 August 2004 by the Amsterdam New Media Institute
Stefano Bocconi
This plublic lecture was organized as a closing act of the first Summer
School organized by this new born institution, the Amsterdam New Media
Institute. In a not very crowded room at the last floor of the Post CS
building the day was started by Frits Huffnagel (Wethouder Economische
Zaken en ICT van de Stad Amsterdam, in English that could be member of
the City Council ?), with a talk about the role that Amsterdam can play
as a hosting city for new media technology.
The talk was pleasant (at least for my understanding of the Dutch
language), short and informative enough; Amsterdam is a well-positioned
city for hosting companies in general, but apparently two factors are
hindering the process for companies to settle here: lack of qualified
working force and infrastructures.
More specifically, apparently there is lack of technical people with
marketing skills, and the Wethouder hoped that this Summer School
(financied by the City Hall as well) was a valid answer to tackle this
shortage. About the infrastructures, he presented a proposal he had to
simplify the burocracy for companies, a sort of one point for all
issues telephone number, apparently inspired by the way public
administration is organized in the USA (it seems that citizens have a
unique number to call for all issues they may have for the public
administration).
After that there was a panel discussion which I did not really follow, except for two things:
- somebody apparently from the industry complained that the students coming for a stage at companies have very low expertise
- the atmosphere of small community, with people apparently knowing
each other, with some representative from industry but mostly from
semi-public institutions and the like
For the chronicle these people were on the panel: Marleen Stikker
(Waag), Emilie Randoe (Hogeschool van Amsterdam), Jos de Bruin
(Universiteit van Amsterdam), en Paul Rutten (InHolland en Erasmus
Universiteit).
Mobile games
Then the real presentations came! The first one was from Matt Adams of Blast Theory,
London. His presention was about mobile games, i.e. games that can be
played with a portable device like a PDA or (hopefully in the future) a
mobile telephone.
The two games he presented were not meant to be commercial goods but
more a way to explore social changes inducted and enabled by this new
mobile technology. Both games were a sort of seek and hide variations,
with partecipants physically going around a city and other following
them on the internet. In the first one the online player had to escape
the players in the city, while in the second, Uncle Roy all around you, they both had to collaborate in order to find someone (uncle Roy).
From Uncle ROY FAQ:
What is the aim of the game?
Online Players must persuade a Street Player to collect a
postcard from one of a number of hidden locations around the
city. Online Players must then guide them to Uncle Roy's office.
Where are the postcards? There
are photos scattered throughout the virtual city. One them
marks the location of your postcard. Keep searching through
the photos until you reveal this location. Once you've found
it, take a Street Player the same location in the real city.
How do I talk to a Street Player?
Click in the chat window on the left marked Message Street
Player. Type a message and then hit Return to send it.
The message will appear on the Street Players handheld computer.
Street Players can record audio replies.
What are Street Players trying to do?
They are looking for Roy. He sends Street Players messages
to help them. Online Players must be persuasive and persistent
to gain the trust of a Street Player.
How do I know if I have won?
You cannot win. But you will know when you have reached the
end of the game. The game lasts between
30 minutes and an hour online. Street Players have 60 minutes.
Are there really people playing on
the streets right now? No. The last game of Uncle
Roy took place in June 2003 in West Bromwich, UK.
The fact to be immerse in reality to play a game is a sort of setting
which is unusual and leads to interesting side effects, the most
notable being the fact that you do not know whether the environment you
are in is part of the game or not: some of players congratulated the
organizers of the game for the excellent performance of some actors
facilitating the game ("that bus driver shouting at me was great") who
actually were real and not acting, and players denied access to places
thinking they did not ask properly, did not give the right password or
did not wink ("I have a meeting with uncle Roy", blank face and "We do
not have an uncle Roy here").
The ultimate goal of the game was not to find the not-existing uncle,
but to close a deal of mutual support with an unknown person: the
street player were asked a certain point if they would agree to help a
stranger in a existential crisis, and the one who agreed were given the
telephone number of another player. The presenter himself had this
telephone number in his mobile, and even if he had not contacted the
other yet, he knew he could.
Media Lab Europe
Simon Jones is the director of Medialab Europe,
Dublin, and he presented the lab and its apparently most notable
subject of research at the moment, Intimate interface. These interfaces
are way of controlling devices using not only the traditional I/O ways,
but different part of the body. To give an idea, mobile telephones
equipped with an accellerometer to sense movement and direction, so
that if you bring the mobile to your back pocket the telephone will
present you with you bank saldo (from the association back pocket ->
wallet -> money). Another device was a football game that you had to
play kicking the ball against a wall, and the wall was connected to
another wall somewhere else where other players were doing the same.
I was not particularly impressed by the inventions that did not seem
like much at all (nothing a 8 year old boy could not do with an
enpowereed lego), but more interested in the way the lab works: it is a
private company, they do not do commissioned research but allow
financing partners to come and visit the lab when they want to "steal"
all ideas they see ripe for the market. They have the demo philosophy,
everything must be prototiped and showcase, and projects leading
nowhere must be ruthlessly killed. They do not offer long term
contracts but encourage people to come and go, to have fresh ideas
continously streaming in. The people they are looking for are top of
their field but not only: they must be interdisciplinary inside (like
Intel inside), i.e. people that have been doing more things at a
professional level (like music and research).
All in all a living hell... (just joking). Since I did not have any
technical issue, I did not approach the guy after his presentation:
wrong wrong wrong, now I would know what to ask (Can I come and visit?)
I have to learn this, or simply go to such events togheter with a
professional keynote speaker hunter (like we have in our group) and
learn ......