THOMSON multimedia firmly believes in a convergence between the computer, telecommunications and entertainment world. Broadcasting "Multimedia on the Web" in the long term will not be different from broadcasting a (digital) TV program over classical delivery media, like cable or satellite. Of course, for the time being "Multimedia on the Web" triggers thoughts of interactivity that are not (yet) associated to classical TV. However, for example with the advent of DVBs' Multimedia Home Platform (MHP) specification in Europe, we will see an increasing amount of interactive broadcast television content. Some content is already present in various proprietary formats today. Concerning the on-demand delivery of streaming multimedia content, both the Digital TV (DTV) and the Web world face the same bandwidth bottleneck problems. Todays PC users still need to be adventurous and patient in order to use advanced Web features. Therefore, THOMSON multimedia perceives it as The Big Task to make media integration, no matter whether under the umbrella of DTV or the Web, a smooth experience for the user. In order to attract a broader audience to Multimedia on the Web, we need to work on stable platforms, solid standards and friendly user interface paradigms. And, of course, we need a delivery infrastructure that permits a guaranteed quality of service. Serious live broadcast services via the Internet, for example, will face similar end-to-end delay constraints as classical broadcast, i.e., 10+ seconds delay is prohibitive. The web languages for multimedial content, namely, (X)HTML, SMIL, SVG, et al. constitute one out of two different standardization efforts in that domain, next to MPEG-4. While the Web world arrives to multimedia from a document paradigm, the ISO-MPEG world arrived from a (movie) scene paradigm. Clearly, the relatively virgin world of DTV could adopt MPEG-4 and build advanced multimedial content using that standard. However, given that Multimedia on the Web has gained some momentum while MPEG-4 was being cooked it would be quite desirable not to let these two, Web and DTV world, drift apart, especially considering our initial convergence assumption. Current activities in MPEG attempt to bridge between the two worlds. A first step is the definition of a textual version for the "Binary Format For Scene", a binarized and extended version of VRML97. In the long run, this could at least lead to a more seamless integration of three-dimensional multimedial scenes with classical, yet dynamic, web documents. While 3D might still seem to be far out, we should not overlook the fact that technology will quickly make 3D rendering a rather modestly priced extra even for smaller multimedia presentation devices. Consequently, all strategic planning for "Multimedia on the Web" technologies will be done with an eye on such future evolutions. THOMSON multimedia is vividly interested to share in this workshop its ideas about the future of Multimedia on the Web, and to discuss the specific necessities of evolution for the related technologies. We have been actively contributing to the development of the MPEG-4 standard while, up to now, we only have been users of W3C technology. We will now more actively help to develop the W3C technologies in order to facilitate the convergence process that we are all experiencing today.